![]() Again, this is no problem at all for the Radeon RX 7900 XTX on the graphics side so performance is all on the 4800S. ![]() I moved onto Hogwarts Legacy at high settings with no RT, rendering in FSR2 quality mode so the CPU load should be broadly in line with the console version. If you can only fleetingly hit 60fps, but are otherwise a good chalk off the target, locking to 30 instead really is the better policy for a console. Low LODs are enabled, just like the consoles, and with performance moving between 33fps and the high 50s, this is exactly the kind of behaviour that necessitates a 30fps cap.It's exactly this kind of choppiness that warrants a frame-rate limit. The 7900XTX is not in any way troubled by this game and with frame-rates unlocked, we're entirely CPU limited. We had to look at Gotham Knights first, which we know to be incredibly CPU-limited - the reason why it's capped at 30 frames per second on consoles. And we're going to need as much CPU performance as we can muster. I chose this over Nvidia primarily because it's well known at this point that AMD's DX12 driver has a lower CPU overhear than Nvidia's - a curious reversal of fortune over the DX11 days. However, for the purposes of isolating CPU performance, I plugged in the best-of-the-best AMD GPU available, the RX 7900 XTX. ![]() ![]() ![]() An Xbox CPU paired with a PlayStation-like GPU could be quite interesting. After the benchmarks comes the stuff that really matters - how well does the AMD 4800S Desktop Kit play games? An interesting experiment may be to add an AMD Radeon RX 6700 10GB to the set-up, as infinity cache and lower memory bandwidth aside, this GPU is essentially a match for the PlayStation 5. ![]()
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